Complete Materia List
Summon Materia
Here is a list of the red Summon materia, hopefully in the order that you can find them and in the order of their strength--included are what they do (including the two versions of Odin and Choco/Mog), where you can find them and how many AP it takes to master them. As with all materia, they do more damage the higher the level of the materia, the caster and the caster's magic status.
1. Choco/Mog--35,000 AP to master. When you first go to the chocobo ranch you see some chocobos walking around in the barnyard, go to the part of the fence at the bottom of the screen and talk to the chocobos a couple of times, they'll eventually do this goofy dance for you and then give you the Choco/Mog materia. Version one of this materia is where a chocobo with a mog on his back runs around your enemies and does a small amount of wind damage and occasionally causes stop. Version two (which happens at random about once every 15 or 16 times) is where a huge chocobo falls from the sky on your enemies causing damage roughly equivalent to a deathblow move.
2. Shiva--50,000 AP to master. In Junon, after you've saved Priscilla, be sure to find her the next day, talk to her a little and she'll give you the Shiva materia. This does a light amount of Ice damage to all opponents.
3. Ifrit--60,000 AP to master. You get this after you beat Jenova-Birth on the Shinra boat on your way to Costa Del Sol. Ifrit does a light amount of Fire damage to all opponents.
4. Ramuh--70,000 AP to master. When you're in Gold Saucer about to race chocobos to free the group from Corel Prison you'll find the Ramuh materia in one of the stalls at the top of the screen in the racer's lounge. It does a light amount of Lightning damage to all enemies.
5. Titan--80,000 AP to master. At the ruins in Gongaga, after Scarlet shows up and looks into the reactor and says there's nothing but "weak" materia there be sure to go and check out that spot--you'll get the Titan materia. It does a light amount of Earth damage to all opponents on the ground.
6. Odin--80,000 AP to master. Defeat Lost Number after you open the safe in the Shinra mansion in Nibelheim. Version one: This materia attacks all enemies for some moderate damage and causes instant death about 75% of the time. Version two--if you cast this on opponents that are immune to instant death spells (such as most bosses) then Odin attacks with a spear doing a moderate amount of damage.
7. Leviathan--100,000 AP to master. Defeat Godo on level 5 of the Pagoda of the Five Mighty Gods at Wutai. This does a fairly nice amount of water damage to all enemies.
8. Bahamut--120,000 AP to master. Defeat the Red Dragon at the Temple of the Ancients. Bahamut does a medium amount of typeless damage to all enemies.
9. Kjata--140,000 AP to master. In the sleeping forest (that area between Bone Village and the City of the Ancients) you'll find this materia--keep your eyes open, it blinks in and out and floats around so you might have to wait a few seconds to find it and catch it. It shows up on the second screen of the forest. This does a moderate amount of each of Fire, Ice, Lightning and Earth damage to all opponents.
10. Alexander--150,000 AP to master. After you've snowboarded out of the course and you're running around the snowy woods outside of Icicle Inn (or Icicle Village as it is sometimes called) you need to first find the Hot Springs and dip your hands in them and then find Snow's cave and beat her to get the Alexander materia. This materia does a large amount of Holy damage to all enemies.
11. Phoenix--180,000 AP to master. After you've won at the mandatory Fort Condor battle (remember that you can fight several battles before the mandatory one) the condor on top of the fort collapses, the egg hatches and you can pick up the Phoenix materia. This materia does a moderate amount of fire damage to all enemies and casts Life2 on all dead allies.
12. Neo-Bahamut--200,000 AP to master. When you're on the whirlwind maze making your way to the crater there's an area with a save point, at the bottom of this area is the Neo-Bahamut materia. It does a heavy amount of typeless damage (3000-5000 HP) to all enemies regardless of their defenses.
13. Bahamut-Zero--250,000 AP to master. Visit Bugenhagen's little solar system room after you've saved the Huge materia from the rocket at Rocket Town, if you failed to save the materia from the rocket then you're out of luck. Store the huge materia you've collected and be sure to examine the huge blue materia Bugenhagen has there, if you've got the Neo-Bahamut and the Bahamut materia in your possession (I don't think you have to have them equipped, you just have to own them) you'll get Bahamut-Zero which does heavy typeless damage (5000-8000 HP) to all enemies regardless of their defenses.
14. Hades--250,000 AP to master. You find this in the sunken ship (Crashed Gelnika).It does a heavy amount of typeless damage and randomly casts one or some of the following; sleep, silence, mini, frog, slow, confuse, poison and paralyze on all enemies.
15. Typoon--250,000 AP to master. You find this in the Ancient Forest behind Cosmo Canyon. This does a heavy amount of typeless damage to all enemies--seems to do a little extra-damage to flying enemies.
16. Knights of the Round--500,000 AP to master. You find this on the round (get it?) island out in the northeast part of the ocean. You have to have a Gold Chocobo to get it--you can fly there in the Highwind, but you can't land. 13 Knights attack all enemies for heavy amounts of typeless damage. If the materia is mastered, the player is at level 99 and his/her magic status is maxed (which is 250) , then each Knight will usually do 9,999 HP which totals 129,987 HP of damage.
Support Materia
Here's a list of the blue Support Materia--included in the list are where to find them, how much AP is needed to master them and details on how they work.
1. All (also called Enemy All)--35,000 AP to master. Red XIII begins the game with this materia you can also buy one at Fort Condor (after Meteor has shown up) and you can find one in the Sector 7 Slums, Shinra Headquarters, Shinra Boat to Costa Del Sol, Nibel Mountain and in a cave near the Ice Gate at Icicle Inn. This materia links to green materia and spreads the spell cast by that materia over every enemy (or every ally)--likewise it spreads the damage out by the appropriate fraction. You can turn off the All materia by using the R1 key before casting the spell--a little target area will appear and you move it over which target you want to focus the spell upon. All can be used as many times as its level.
2. Elemental--80,000 AP to master. You can get this in the Nibel Mountains, via the Piano Trick in the Shinra Mansion and if you guess the mayor's password on the first try in the Shinra Headquarters. Connects to green and red materia and adds the elemental effect of that materia to your armor or weapon. For example, use Elemental linked with Fire in your weapon and your weapon will often do fire damage with each hit. Add that combo to your armor and you'll get protection from fire--if the elemental is level 1 then fire damage is cut in half, if the elemental is at level 2 then fire damage is nullified, if the elemental is at level 3 then the fire damage is absorbed and turned into HP.
3. Added Effect--100,000 AP to master. You pick this up the Gi Cave in Cosmo Canyon. Similar to Elemental--it connects to green or red materia but it doesn't have to be an element-based materia. You could use Added-Effect-Ultima in your armor (since Ultima is not an element-based spell it wouldn't work with Elemental materia) and get protection from Ultima spells. It adds the effect of the paired green or red materia to your weapon if equipped on a weapon.
4. HP Absorb--100,000 AP to master. You find this in Wutai. You can link this to a green, yellow, or red materia. When the materia to which the HP Absorb is linked to is used then your character not only causes damage to the enemy but he/she also gets back 1/10 of the damage caused as extra HP. The higher the level of the HP Absorb materia the more frequently it will absorb.
5. MP Absorb--100,000 AP to master. You find this in Wutai. This works exactly like the HP Absorb except it gives 1/100 of the damage caused by the spell, command, or summon back to the character who cast the spell as extra MP.
6. MP Turbo--120,000 AP to master. You find this in the Whirlwind maze while making your first trip to the Crater--after you get the black materia and give it to someone in your party for safekeeping. This materia increases the power of a green or red materia to which it is linked. 10% increase per level of the MP Turbo materia (ex. MP Turbo at level 2 adds 20% to the power of the materia to which it is linked).
7. Added Cut--200,000 AP to master. You find this while roaming the snowy area near Gaea Cliff. It links to a green, red, or yellow materia and grants the character one physical attack after the spell, summon, or command is cast. In a battle this will work once for each level of the Added Cut materia. Note, this does not work if attached to Double Cut or Slash All materia.
8. Final Attack--160,000 AP to master. You get this in the special battles at the Battle Arena in Gold Saucer. Connects to green, red, or yellow materia. When a player is killed this materia will cast the spell, summon, or command that the Final Attack is linked to--during battle it works once per level of the Final Attack materia.
9. Added Steal--200,000 AP to master. You get this in the Da-Chao cave after you've put out the fires with the leviathan scales that you hopefully picked up just before stealing the sub under Junon. Attaches to green, yellow, or red--adds a steal move after the attached materia has been cast. Note, this doesn't work with all yellow materia. In each battle this works once per level of the Added Steal materia.
10. Sneak Attack--150,000 AP to master. This is one of the gifts you can get from Chocobo Racing. Casts attached green, yellow, or red materia as a pre-emptive strike. If the Sneak Attack materia is at level 1 you will get the first attack 20% of the time, 35% of the time at level 2, 50% of the time at level 3, 65% of the time at level 4, 80% of the time at level 5.
11. Magic Counter--200,000 AP to master. This is one of the gifts you can get from Chocobo Racing. Attaches to green or red materia, when a character is damaged this materia casts the attached spell or summon. It works 30% of the time if the Magic Counter is at level 1, 40% of the time at level 2, 60% of the time at level 3, 80% of the time at level 4 and 100% of the time at level 5.
12. Quadra Magic--200,000 AP to master. You get this in the materia cave on the elongated island east (and a little south) of the Chocobo Ranch--you need either a Blue, Green, Black or Gold Chocobo to get it. Links to green or red materia, allows you to cast the spell or summon four times in a row but only costs the MP of one casting--works as many times per battle as the level of the Quad Magic materia. Note, if you have the same materia linked to an All then the All is nullified (for example, if you have the combos Ice-All and Ice-Quad Magic then the Ice-All combo is shut off).
13. Command Counter--200,000 AP to master. You find this in the Final Dungeon in the middle of the green glowing spiral on the left route. Connects to Steal, Sense, Throw, Morph, Deathblow, Manipulate or Mimic--any time the character is hit then the attached materia is cast (while Command Counter-Deathblow, or Throw or Morph or Manipulate or Mimic makes sense I can't figure out why anyone would link it to the others). It works 30% of the time if the Command Counter is at level 1, 40% of the time at level 2, 60% of the time at level 3, 80% of the time at level 4, and 100% of the time at level 5.
Independent Materia
Here's a list of the Independent (purple or pink, depending on your TV setting) materia. Included in the list are where they are, what they do and how much AP it takes to master them.
1. Cover--40,000 AP to master. You can buy this at Wall Market and you can find it in the little woods near Aeris's house. This materia causes the character wearing it to jump in front of allies when attacked and take the blow for them. It works 20% of the time at level 1, 40% at level 2, 60% at level 3, 80% at level 4, and 100% at level 5.
2. Counter Attack--100,000 AP to master. You get this from beating the Materia Keeper boss and it's a Chocobo Racing gift. The character wearing this materia counters with a physical attack each time he/she is hit for damaged (it is possible to wear more than one of these materia and increase the number of counter attacks). It counters 20% of the time at level 1, 40% at level 2, 60% at level 3, 80% at level 4, and 100% at level 5.
3. Long Range--80,000 AP to master. You find this materia in the Mythril Mine. The character wearing this does the same amount of damage if moved to the back row as if he/she were in front.
4. MP Plus--50,000 AP to master. You can buy this at Cosmo Canyon or Mideel (after it's been destroyed). This materia increases a characters Max MP by 10% if the MP Plus is at level 1, 20% at level 2, 30% level 3, 40% at level 4, and 50% at level 5.
5. HP Plus--50,000 AP to master. You can get this at the same places you can get the MP Plus materia, also, if you perform well in the drills for Heidegger and Rufus before you board the Shinra boat for Costa Del Sol (you have to get Heidegger's mood up to between 60 and 90). This raises the character's Max HP by the same percentages as the MP Plus does for MP.
6. Luck Plus--100,000 AP to master. You find this in the Temple of the Ancients. It increases a character's luck status score by the same percentages as the HP and MP Plus materia.
7. Magic Plus--50,000 AP to master. You find this in Corral Valley (the area between the City of the Ancients and Icicle Inn). It increases a character's magic status score by the same percentages as the Luck Plus materia.
8. Speed Plus--100,000 AP to master. This is one of the prizes you can buy at Battle Arena in Gold Saucer--it costs 12800 BP on disc 1 or 4000 BP on discs 2 and 3. It does the same thing for your speed status score as Magic Plus does for your magic status score.
9. Chocobo Lure--30,000 AP to master. You can buy this from Chocobo Billy (the guy in the barn at the chocobo ranch) for 2000 gil, but after meteor has shown up you can find it there for free if you accidentally got rid of your first one. To find the free one simply go to the farm and make your way to the bottom of the screen and then walk in front of the fence toward the right side of the screen, you'll eventually find it laying on the ground. This materia, when equipped, increases your chances of getting into battle with a chocobo when running around on the chocobo tracks scattered throughout the world. At level one it barely does anything for you, at level 2 it increases your chances by 1.5, at level 3 it doubles your chances, and at level 4 it quadruples your chances.
10. Gil Plus--150,000 AP to master. You can purchase this at Wonder Square for 1000 GP. When equipped, this increases the amount of gil gained after a battle by 1.5 at level 1 and doubles the amount of gil received after a battle from level 2 on (so there is nothing gained by growing this materia beyond level 2, even at level 3 you just get double the gil, but you should leave it in anyway to keep getting the double gil).
11. EXP Plus--150,000 AP to master. You can purchase this at Wonder Square for 2000 GP. When equipped, this increases the amount of EXP the character receives 1.5 times the EXP listed after each battle and doubles it from level 2 on (so again there is nothing gained by growing this materia beyond level 2 except that when you master it you can give the new one to another character to help boost his/her EXP gains).
12. Pre-Emptive--80,000 AP to master. You can buy this at Battle Arena for 6400 BP on disc 1 or 1000 BP on discs 2 or 3. Increases your chances of getting to attack first in a battle and your enemies are turned away from you. Normally this happens about 3% of the time, with a Pre-Emptive materia at level 1 it occurs 5% of the time, at level 2 it's 8%, at level 3 it's 10%, at level 4 it's 15%, at level 5 it's 20%.
13. Enemy Lure--20,000 AP to master. You can buy this at Battle Arena for 800 BP on disc 1 or 250 BP on discs 2 and 3. At level one this materia will increase your enemy encounter rate by about 50%, at levels 2 and 3 it doubles the rate at which you run into enemies.
14. Enemy Away--20,000 AP to master. You can win this at the Chocobo Races. This materia decreases the rate you encounter enemies by 50% at level one and by 75% at levels 2 and 3.
15. HP/MP Switch--80,000 AP to master. You find this in the materia cave North of Corel--you need either a Black of Gold Chocobo to get it. Your HP and max HP switch with your MP and max MP--absolutely one of the most worthless materia in the game except (as a number of people have noted) if you're trying to build up your limits because your limit bar raises at a faster level if a higher percentage of your HP is taken away with a hit--i.e. if you're at 9999 HP and sustain 100 HP of damage your limit bar will not go up as much as if you were at 999 HP and sustained 100 HP of damage!
16. Mega-All--100,000 AP to master. You find this in the Final Dungeon on the left route when you get to the area with the light green waterfall and all the rocks that you jump on like stepping stones, if you get on the rock right in the middle of the screen (roughly midway between two green chests that are setting on rock ledges on either side of you) and jump into the waterfall you'll get the Mega-All materia (you can usually not even see it!). Don't worry about jumping into the waterfall, you will land right back on the rock you jumped from without any injury at all. When you first jump on to the pedestal the game will try to make you automatically jump to the ledge on the left, what you have to do is try to push the circle button as soon as you hit the pedestal and push forward into the waterfall, don't worry if you don't get it the first time, you can always go back and try it again until you get it. When equipped a normal physical attack becomes a Slash-All attack and if the character who has this materia equipped also has any or all of Steal, Sense, Morph, Manipulate, or Deathblow equipped then each one of them will target all enemies (note, none of these have to be linked to the Mega-All, they just have to be equipped to the same character that has Mega-All--whichever one or ones you equip will get the Mega-All benefits). Also note that linking Double-Cut (see the section below on Command (yellow) materia to Mega All will result in nullifying the Double Cut materia.
Command Materia
Here's some info on the various command (yellow) materia available throughout the game--included among the details are what they do, where you can get them and the amount of AP needed to master them.
1. Steal--50,000 AP to master. You can buy this at Kalm and you can find one in the Midgar Sewers after you fall through Don Corneo's trap door. This materia executes a steal move instead of an attack. When you've mastered this materia it will allow you to "Mug" an opponent, which is a regular physical attack followed by a steal move.
2. Sense--40,000 AP to master. You can by this at Kalm, you can find it in the park at Midgar Sector 6 after the pillar has collapsed and Tifa and Barrett have rejoined the group, also, Red XIII begins the game with this one. Using this materia you can see the stats on your enemy--HP/HP max, MP/MP max and any weaknesses he has. If after you've used sense on an enemy you press select next time he/she/it is targeted you can see these stats again--the higher the level of the Sense materia the more times you can do this per battle. This doesn't work on most bosses and a few other enemies.
3. Deathblow--40,000 AP to master. You can find one of these in the paths around Gongaga and you can buy one, after Meteor has shown up, at Rocket Town and at Fort Condor. You attempt a deathblow move, which does a great deal more damage (critical damage=2x normal attack damage, thanks to Slashley for that info) than you normally would and often times causing death with one hit, the disadvantage is that your luck, dexterity and magic status, as well as the level of the Deathblow materia, determine how often this works--if you hit then you do a great deal amount of damage, if you miss then you miss entirely and have wasted an attack.
4. Manipulate--40,000 AP to master. Cait Sith begins with this materia, you can also buy one, after Meteor appears, at Fort Condor or at Rocket Town. You attempt to gain control of an enemy's movements--the enemy will turn blue if your attempt is successful. The enemy remains under your control until dead (of course) or until he his hit with an attack--the character who casts this spell can not be used while the manipulation spell is working. This is very useful in getting the Enemy Skills. Not effective on most bosses and some enemies.
5. Morph--100,000 AP to master. You can find the only one of these at the Temple of the Ancients. You attack an enemy for 1/8 the normal damage you would do, but if on that attack the enemy is killed than it is morphed into some useful item (for example a Hi-Potion or Phoenix Down). Not all enemies can be morphed, most bosses can't be either.
6. Throw--60,000 AP to master. At lower levels this materia allows you to throw any weapon in your item pack at an enemy to cause damage--you do not get the weapon back so you should only use this in desperation, if at all. Once mastered it allows you to execute a "Coin Toss" move which allows you to throw gil at an enemy--10 gil will do 1 HP of damage--you don't get the gil back either.
7. Slash All--150,000 AP to master. You find this in the Ancient Forest. At lower levels this materia automatically makes your normal physical attack target every enemy for the appropriate fraction of damage--if you attack 4 enemies then each one receives 1/4 the damage you would do if you just hit one of them. If you master this materia it turns to "Flash Slash" which makes your normal physical attacks target all enemies and automatically kills them if it hits--note, your magic, luck and dexterity levels determine how often this Flash Slash works (over 50% of the time this attack will miss completely so you frequently just waste an attack, it's your gamble!) and it doesn't always work against bosses.
8. Double Cut (2x Cut)--150,000 AP to master. You find this in the Crashed Gelnika when you've got the sub. At lower levels this makes your regular physical attack hit an enemy twice per turn. Once you've mastered this materia it becomes a Quad Cut (4x cut) and hits an enemy with 4 physical attacks per turn. NOTE--if you attach this to Mega All (the pink materia you find in the waterfall of the final dungeon--see the section above on independent materia for details on this one) you automatically turn the Double Cut materia's effects off.
9. Mime (also called Mimic)--100,000 AP to master. You get this from the materia cave near Wutai--see Chocobo Info page for more details. During a battle this allows a character to mime the last move of a party member before him/her. So, if Cloud makes a physical attack and then the next character who has a turn uses mime then the character miming will also do a physical attack. If the last thing a character did was cast the Knights of the Round Summon then the character miming will cast the KOR summon--but the character miming will not lose any MP with that casting. Likewise with items, if one character uses a potion during battle (thus lowering the number of potions by one) and the next character mimes this act then he/she will also use a potion but it won't decrease the number of potions. This works for all spells, summons and attacks except limit breaks--you can't mime someone else's limit break. You can mimic your own limit break, but of course this means that your other two characters had to have done nothing since you used your limit break the first time in that battle. One neat little trick about this is that if a character tries to cast a spell or summon for which he/she doesn't have enough MP then of course nothing will happen, but if the next character mimes then he/she will cast the attempted summon or spell for free.
10. W-Item--250,000 AP to master. You find this in Midgar Sector 8, after you've parachuted off the Highwind--when you get into the underground tunnels if you run towards the bottom of the screen you enter a series of tunnels (don't worry, the tunnels are set up in such a way that you've only one path to follow and you can't get lost), keep following them and you'll pick up some useful items and eventually, after about 7 or 8 tunnels, the W-Item materia near the dead end. Once you've got this materia turn around and make your way back to the point where you entered the underground tunnel and this time run towards the top of the screen and you'll be on your way to the Shinra Headquarters (this is optional, but there's some nice stuff there) and then to the Sister Ray. This allows you to use two items from your item pack per turn during battle--it's also useful for the W-Item trick--see the Items Info Page for more details. You can, I'm told, also dig this up at Bone Village, probably not until disc 3, but I don't know that for sure. Just dig for normal treasure under the big X, you'll get Cid's mop, a potion and then the W-Item (this tip comes from Melinda Ho, I haven't tried it, let me know if it works for you).
11. W-Summon--250,000 AP to master. You can buy this at battle square at Gold Saucer on disc 2 or 3 for 64,000 BP. This allows you to cast two summon spells per turn.
12. W-Magic--250,000 AP to master. You find this in the Final Dungeon on the Left/Up Route--it's just under the treeline near the bright light in the center of the screen (the Command Counter materia--see the section on Blue (support) materia above--is hidden in the center of the bright light). This materia allows you to use two magic spells per turn.
Magic Materia
Here is a list, roughly in the order they can be acquired of the info on the Spell (green) materia. Included in this list are where you find them, what they do, the amount of AP needed to master them and other info. Note that (if I remember my trial and error right) comet, contain, shield, ultima, full cure, and exit will not work with an All materia.
1. Restore--40,000 AP to master. You can buy this one at just about every town up through Meteor's appearance (see the Shopping List on the Items Info Page). You also find one on your way to blow up the first reactor. One of the best materia in the game--it restores HP (small amount at Cure1, medium amount at Cure2 and large amount at Cure3) or does a similar amount of Heal damage (to creatures that are weak against heal spells). In between Cure2 and Cure3 there's a level called Regen which continually replenishes HP for a limited amount of time during battle.
2. Heal--60,000 AP to master. You can buy this at Kalm, Junon, Gongaga and, after Meteor shows up, at Costa Del Sol. There are three spell levels for this materia; Poisona--cures poison condition, Esuna--cures all conditions except those resulting from Time, Barrier or Restore spells, Resist--does not heal any current conditions but makes characters impervious from receiving any other conditions during that battle.
3. Revive--55,000 AP to master. You can buy this at Junon, Gongaga and, after Meteor appears, at Costa Del Sol. This materia has two spell levels--Life1, brings character back to life at 1/4 previous HP level. Life2, brings character back to life with max HP.
4. Lightning--35,000 AP to master. You can buy this at most cities up until Meteor appears, you can also buy it at Fort Condor once Meteor has shown up--Cloud begins the game with this materia. This materia has three spell levels; Bolt1--100 to 300 HP lightning damage, Bolt2--500 to 1200 HP lightning damage, Bolt3--2000 to 4000 HP lightning damage.
5. Fire--35,000 AP to master. You can buy this at most cities up until Meteor appears and you can buy it at Fort Condor after Meteor shows up, Red XIII begins with this materia. This materia has three spell levels; Fire1--100 to 300 HP fire damage, Fire2--500 to 1200, Fire3--2000 to 4000.
6. Ice--35,000 AP to master. Same locations as Fire and Lightning (but neither Cloud nor Red XIII starts with this one). This materia also has three spell levels; Ice1--100 to 300 HP ice damage, Ice2--500 to 1200, Ice3--2000 to 4000.
7. Earth--40,000 AP to master. You can buy this at Kalm, Junon and, after Meteor appears, at Costa Del Sol. This materia has three spell levels; Quake1--200 to 500 HP earth damage, Quake2--750 to 1500, Quake3--2500 to 4500.
8. Poison--38,000 AP to master. You can buy this at Junon and, after Meteor shows up, at Costa Del Sol. You will also find one in the Shinra Headquarters near the save point on the 67th floor. This materia has 3 spell levels aside from the poison damage, each level also casts the poison condition on the enemy or enemies it hits--the poison condition drains additional HP throughout the battle; Bio1--150 to 400 HP of poison damage, Bio2--600 to 1200, Bio3--2000 to 3500.
9. Gravity--40,000 AP to master. You can buy this one at Mideel or, after Meteor shows up, at Costa Del Sol--you also get one for defeating the Gi Nanataku boss in the Cave of the Gi in Cosmo Canyon. This materia is generally not of any use against bosses! There are 3 spell levels; Demi1--damages an opponent(s) equal to 1/4 their current HP, Demi2--damages opponent(s) equal to 1/2 their current HP, Demi3--damages opponents equal to 3/4 their current HP.
10. Seal--20,000 AP to master. You can buy this at Junon or, after Meteor appears, at Costa Del Sol. There are two spell levels to this materia; Sleepel--attempts to put target(s) to sleep, Silence--attempts to silence target(s) thus making them incapable of casting spells. Odds of success for these vary based on your character's status scores for magic and luck and on the target(s) you are casting at.
11. Transform--24,000 AP to master. You can buy this at North Corel, Gongaga, Cosmo Canyon, Mideel, you will also find one at Corel Mountains and Cait Sith begins with this materia. This materia has 2 spell levels; Mini--attempts to miniaturize target(s), Toad--attempts to turn target(s) into a toad. Odds of success vary along the same lines as for Seal materia. Also, if you cast these spells on an enemy or character that already has that condition then it will heal them of it.
12. Mystify--25,000 AP to master. You can buy this at Gongaga and Cosmo Canyon. There are 2 spell levels to this materia; Confu--attempts to confuse target(s), Berserk--attempts to put target into berserk (where they're so crazy that they decrease their odds of making a solid hit, but they do often tend to attack faster). Odds of success vary along the same lines as with the Seal materia.
13. Time--42,000 AP to master. You can buy this at Gongaga or at Rocket Town. There are 3 spell levels for this materia; Haste--causes time bar for an enemy or ally to fill up faster, Slow--causes time bar for an enemy or ally to fill up slower, Stop--freezes an opponent until spell wears off or the target is dispelled of the condition--this has a better chance of working if cast on an enemy that has already been slowed first (thanks to Slashley for noting this). Stop usually doesn't work on bosses.
14. Destruct--45,000 AP to master. You buy this at Mideel and, after Meteor shows up, at Fort Condor, you will also get one in the Shinra Mansion in Nibelheim when Sephiroth pelts you with it before he leaves. This materia has 3 spell levels; DeBarrier--destroys Barrier, MBarrier, Wall and Shield, DeSpell--destroys all the things that DeBarrier destroys but also eliminates other conditions (Haste, Death Sentence, Slow, Stop, Regen, and Resist), Death--causes instant death on target(s)--chances of success of Death spell vary along the same lines as Seal materia.
15. Exit--30,000 AP to master. You can buy this at Rocket Town. Note--this materia automatically effects all enemies or allies so it does not link with an All materia! There are two spell levles to this materia; Escape--all allies instantly flee from battle--this doesn't work on bosses and some other enemies as well, Remove--all enemies are "removed" from battle by a light from the sky--this doesn't work on bosses and on a few other monsters (you will get normal AP and EXP but you will not receive any gil from enemies that you defeat this way).
16. Barrier--45,000 AP to master. You can buy this at Rocket Town. This materia has 4 spell levels; Barrier--creates a barrier that cuts damage from physical attacks by 1/2 for a limited time, MBarrier--creates a barrier that cuts damage from magic attacks by 1/2 for a limited time, Reflect--sets up a barrier that reflects the next four spells cast against it, Wall--combination of Barrier and MBarrier.
17. Comet--60,000 AP to master. You find this in the City of the Ancients (Forgotten City) in one of the little huts on the right path. There are 2 spell levels to this materia; Comet--One meteor hits opponent for damage over 4000 HP, Comet2--four meteors hit enemy (or if there are more than one enemy it randomly distributes the four over those enemies) each doing between 1000 and 2000 HP damage.
18. Contain--60,000 AP to master. You find this at Mideel--after meteor has gone through be sure to stop back and find the little white chocobo, feed it a Mimett green and then scratch him behind the ears, you only get to do this once so don't scratch him anywhere else. There are 4 spell levels to this materia; Freeze--Ice damage over 5000 HP to one target, Break--Earth damage over 5250 HP to one target, Tornado--Wind damage over 5500 HP to one target, Flare--Fire damage over 6000 HP to one target.
19. Full Cure--100,000 AP to master. You find this in Cosmo Canyon after Meteor shows up. This spell completely refills HP of one target. The higher it's level the more it can be used per battle.
20. Ultima--100,000 AP to master. You get this at North Corel, after Meteor shows up, if you succeed in saving North Corel from the runaway train--the little boy will give this materia to you when you get back to the town. If you make it to the Shinra train but fail to stop it then you can't get Ultima. If, however, you let the Shinra train go (and don't catch up to it and board it) you can buy Ultima from the boy in the last car of the train for 50,000 gil. Note--this materia targets all enemies automatically and so can not be linked to an All materia. Does over 5000 HP damage to all enemies--note, you have to get 20,000 AP on this materia before it works!
21. Shield--100,000 AP to master. You find this in the Final Dungeon on the left/up route. This materia provides limited time protection from all physical damage and converts all typed magic damage into HP.
|